Thanks, guys! These are all interesting suggestions, we'll be sure to send them an email once we're nearing the release of the game. Really appreciate you spreading the word about the game among your friends—arguably the greatest factor that made the Kickstarter successful.
And about speedrunning, I'm keeping that in mind as I make the game. There's at least one hidden move that you can use to bypass some stuff, but it's a little hard to execute. We'll just have to make sure the game doesn't dead-end when sequence-breaking, but it should be fun to see what people come up with.